- NeferysAdministrateur
- Date d'inscription : 12/03/2017
Messages : 324
Date de naissance : 16/12/1983
Age : 40
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Métier (MTERP): Artisan polyvalent
Mise à jour à venir
Mer 28 Juin - 10:42
Le patch lié à la mise à jour de l'Unreal Engine et à l'escalade a été déployé sur le Test Live :
TestLive PatchNotes (27.06.2017)
Climbing is finally here for TestLive! Just a heads up, this patch is a big one due to the content of this update. We've upgraded from Unreal Engine 4.12 to 4.15. Please note, that once you update a server to 4.15, you CANNOT revert to 4.12 without deleting the db. You can keep a copy of it on the side.
Climbing!
Gameplay Updates and Fixes
Known issues
TestLive PatchNotes (27.06.2017)
Climbing is finally here for TestLive! Just a heads up, this patch is a big one due to the content of this update. We've upgraded from Unreal Engine 4.12 to 4.15. Please note, that once you update a server to 4.15, you CANNOT revert to 4.12 without deleting the db. You can keep a copy of it on the side.
Climbing!
- NEW! Added climbing system: hold space for a short time to start climbing.
- Climbing uses stamina. Wearing heavy armor while climbing will exhaust your stamina quicker.
- If you take damage while climbing, you will lose your grip.
Gameplay Updates and Fixes
- Upgraded from Unreal Engine 4.12 to 4.15
- NEW! Added exploration system: Exploring the map reveals new locations and gives experience points
- Locations are marked on your map
- You can can now add custom stamps to your map and name them
- Added visual haziness when stamina is depleted
- Branches can now be used as fuel in machines
- Stacking size for raw meat has been increased.
- Shields lose durability when hit by arrows
- Added a reticule dot in the center of the screen. Can be toggled on/off via GUI options.
- Explosive jars can now be crafted at lower levels
- Adjusted XP curve
Known issues
- You may experience short stalls when crossing certain areas of the map. We are working on a fix
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